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Devlog
Zeldo : Ballad in the Wild
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Return to Zeldo : Ballad in the Wild
Devlog
Update 0.11
April 10, 2023
by
dakharr
1
Add jump and landing sound Swing effect last longer Optimization to reduce game size and better framerate (mainly for the quest version) Quest build !...
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Update 0.10
April 03, 2023
by
dakharr
1
Add footstep sound : grass, stone, snow and more !...
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Update 0.9
April 02, 2023
by
dakharr
1
Add player health. You can now take damage from bokoblin Consumable can heal you You re-spawn at the start of the game when you die Add trail effect on weapons Add torch weapon...
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Update 0.8
March 26, 2023
by
dakharr
1
Add inventory mechanics. You can store an item by dropping it in your back with your left hand. You can open the inventory with X button then grab and item in it Fix attack velocity trigger to avoid u...
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Update 0.7
March 19, 2023
by
dakharr
1
Add AI to Bokoblin. They can chase and attack you. They will try to catch weapon around if available Bugfixes...
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Update 0.6
March 11, 2023
by
dakharr
1
Add weapon back storing mechanics Add entity damage system. You can hit the bokoblins and kill them More sounds Ugly painting montain and desert...
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Update 0.5
March 05, 2023
by
dakharr
1
Add eat mechanics. Now you can eat apple and pepper. Implements first version of combat system. Moving a weapon in the right hand make a woosh noise...
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Update 0.4
March 04, 2023
by
dakharr
1
Add gliding sound Implement the store item mechanics. Drop an item on your back and you will heard a collect sound. There is not inventory already but the interaction is working...
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Update 0.3
March 03, 2023
by
dakharr
Add jump mechanic Add glide mechanic...
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Update 0.2
February 27, 2023
by
dakharr
2
Remap run button on A Link have longer arms Fix item position in hand Add various grabbable item (bokoclub, tree branch, apple and pepper)...
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